Questions

Frequently askedquestions

What is a quest?

A quest is a thrilling game that combines elements of theatre, puzzles and interactive adventure. Imagine stepping into a fully immersive atmosphere where every action you take shapes how events unfold. In a quest it is important to work as a team, solve riddles and find the keys to the next stages of the game, following logic and hints.

The main goal is to get out of the room or reach another final result within a set time, completing tasks and uncovering all the secrets. A quest scenario can be built on any theme: from investigating a mysterious crime to searching for treasure in a distant abandoned castle. Every detail — from the setting to the sound design — makes you feel you are inside a film or a book, and the ending depends only on you.

Our quests specialise in horror: expect a powerful, frightening atmosphere, realistic interaction with actors, an engaging performance and complete immersion in what is happening. There are elements of logic, but the main focus is on action scenes where you will not only think but also move, escape danger and interact with the environment.

You will definitely leave thrilled, with a storm of emotions and maybe in a sweat — the game is a real test both for your mind and your physical endurance.

Quest rules
  1. Immerse yourself. To get the most out of the quest, we advise players not to play heroes, but to sink fully into the story and trust the process.
  2. No physical contact with the actors. You interact with the actors with words only.
  3. Don’t break anything or use force. If a lock or mechanism won’t open, use the hints. No physical strength is required.
  4. You choose the contact level at the start. Light — minimal touch. Medium — standard interaction. Hard — more intense physical contact from the actors.
  5. Lost belongings. The administration is not responsible for lost belongings. You can leave them in the safe at the start of the game.
  6. Devices get confiscated. If the actors notice you using a phone or any other glowing object, they will take it away.
  7. Damage to property. If you break or tear something during the game, the quest is not responsible for it.
  8. Show a cross to the camera. If you want to leave or feel unwell.
  9. Go where there is light. There is nothing for you in the dark zones — look for clues where the light is on.
What is an action quest?

An action quest is a dynamic, gripping format that combines logic, physical activity and interaction with actors. Unlike classic escape rooms focused on solving puzzles, an action quest offers the full range of challenges: from fast chases and tactical tasks to hard moral choices and deep immersion in the atmosphere.

Players are constantly on the move, interacting with actors, completing tasks that need agility, strength or courage, and making decisions that can change the course of the game. Such quests are often built around scenarios that resemble horror films, thrillers or even action films, where participants find themselves in extreme situations and must literally “survive” in the game world.

What is a performance?

A performance is a quest format that is closer to immersive theatre. What matters here is not speed and action, but story, atmosphere and interaction with the actors. Participants sink into the plot, talk to the characters and make decisions that can affect how events unfold. Everything is built around emotions and experiences, not only logic or physical activity.

The pace of a performance is usually unhurried, so players can feel the details, the atmosphere and the characters. Sometimes the scenario includes unexpected twists, deeper meanings or even psychological pressure to draw participants in further.

How many people can take part?

Our quests are designed for groups of 2 to 13 people thanks to the large spaces. For the best experience, though, we recommend a team of 6–10 — the ideal number for immersion, comfortable interaction with the actors and completing the tasks.

Age limit

Our horror quests are recommended for players aged sixteen and over. The 16+ mark, however, does not mean that only this age range can take part. We believe teenagers of this age are usually ready for the emotional experience that comes with the game.

It happens that twenty-five and thirty-year-olds get scared during a quest, while sixteen and seventeen-year-old players handle such situations much better than expected.

For children we have a separate line: The Dungeon and Holidays at Granny’s are marked 8+. It is important to discuss the details with the operator in advance to choose the best option for your group.

A birthday surprise?

Yes, we can arrange a surprise. For example, slightly change the quest scenario: bring out a cake at the end of the game and congratulate the birthday person on behalf of the whole team. This can also be done after the quest ends.

To make a surprise happen inside the quest, discuss the details with the operator in advance — for example, buying a cake or changing some tasks. We are open to ideas and will do our best to make the day special.

There are also plenty of places to eat in our neighbourhood after the game.

Ask your question on Telegram

06Find us

Go where thereis light

Rule nine of the briefing. The light is on daily from 12:00 to 23:00.

+998 95 444-52-23
Address
17B, 4th Block, Aviasozlar (Aviastroiteley) neighbourhood, Yashnobod district, Tashkent
Open
daily, 12:00 to 23:00
Book via Telegram